fallout 4 pack attack ctd

Added some fall damage upgrades to the standalone Jetpack. Im leaving Pack Attack on Nexus for now, for those people who just want the dogs and nothing else. For now, its the price were paying for the additional processing logic overhead. This should instantly eliminate the vast majority of possible mod conflict scenarios. This also created unwanted hostility in some tests involving PA-enabled friendly dogs. It is recommended to read this and the Troubleshooting article. 2. Also, see question above, about unexplained hostile NPCs. If you are using a version of Fallout 4 that predates 1.10.163. K, I recently bought the latest version of Fallout 4, and thus had to re-install all my mods. Buy cheap games: https://www.g2a.com/r/hodiii Use code "HODI" for some cashbackSupport the channel on Patreon: https://www.patreon.com/hodi?ty=hRetextures/Vi. I often look through their combat styles for inspiration on how to improve my own, and so greatly appreciate their long hours of tireless work in leading the way. As of v1.63, Feral Ghouls have optional MCM support. And porting backwards to FO3/FNV is beyond unfeasible. Like the title says my game keeps crashing. Youre likely to see this especially in places like Fort Hagen. I add and remove messages all the time, so you will see different messages in each version. Q: When is this going to be expanded to [insert NPC group here]? Q: All these updates are killing me. And theres no such thing as a bug-free computer program, especially when event management is involved. And so on. The answer is: depends. I've never had a laptop so they never called my attention and I heard too many times people saying that laptops are not the best device to play a game, especially, when the game has been heavily modded. Your companion got caught in crossfire and shot back. None of these changes should be permanent, and they dont affect melee attacks. As of v1.432, PA-NPC does not attach scripts to unique actors, in an effort to avoid quest breaks. Sometimes you can fix the issue simply by changing the MCM settings. Good luck. are bug fix and refinement releases in support of the new features of that version set. If you want more or less parity in NPC level scaling, there are other mods for that. 1987-1993 Ford. Im not really sure, either. So to avoid clogging the comments section with possibly long, drawn out technical answers (which Im prone to giving), Im going to try my best to answer those questions here. In theory, theres no fundamental reason why companions wouldnt work. Benelor Jul 10, 2019 @ 10:43am. As of v1.432, no base records are edited, and the mod dynamically attaches PA-NPC functionality on the fly. In this function, the mod coordinates NPCs to cross paths with the player in organic ways, adding extra spawns and combat opportunities. Q: How can I, the mod player, repay you for all this awesome moddage? Pack Attack NPC is a great mod that I use in my load order with RGE, . As of v1.4, the Brotherhood of Steel is a supported NPC. There is exactly one line in PA-NPC that enables an NPC to initiate combat on their own, and thats buried deep in the focus fire Command system. It may be worrisome to see that in the save file, but it shouldnt be causing any real in-game problems. 4. Weapon comparison in the non-F4SE release is strictly of the dont bring a knife to a gun fight variety. About Specific Factions Try LOOT to sort your load order and have a look at ENBoost to see if the game crashes less when allocating some system memory to the game because with FallOut 4 a lot of issues come from not having enough RAM since the game used to gobble-up up to 10GB, which had, well, RAMifications. As of v1.4, the only times Ive ever seen the stack crash is when Im intentionally spawning lots of hostile NPCs and trying to crash it. If theyre suddenly becoming very in-your-face aggressive, its because theyve decided that theyre winning, and they may (but may not) be right. Q: Why do you have all this time on your hands? and our 6. Q: Are you doing anything other than modding all day, every day? (See above question about Reporting Bugs.). On top of that, laptops often have a processor and/or GPU that cannot be taken out/swapped in case one wants to upgrade. I am reviewing stack dumps from my own tests to see if a factor is at play that I can resolve. Aggressive military types use either the Gunners or Brotherhood templates. The math is quite complicated and, combined with the normal actions of the Fallout 4 game engine, will routinely lead to unpredictable results. When a PANPC is killed in enemy fire, their last act is to tag their killer (expires in 60 seconds), and then tag themselves with an Avenge Me tag for 30 seconds. What should I do? This tool will be removed in a future version of PA-NPC once Im satisfied that it is no longer necessary. Hi! Since mod authors face CTD reports from users frequently i decided to place some notes about possible reasons and fixes for game CTDs. If you would like to help with this project, please PM me and well talk. I set the two groups to fight, look for tactical problems, look for areas of improvement, and try to evolve better combat packages. That having been said, not everything is really a bug, and I would very much appreciate if you could do a bit of leg work before reporting it. Its basically there for the bugged NPCs you cant/wont destroy, live with, or that are currently unsupported by PA-NPC. Synths now have the same full complement of combat styles as everyone else, including melee/hand-to-hand at close range and retreat in self-preservation. Pick one and uninstall the other. You can also do the same thing in the console by using the. Q: What does PA/PA-NPC do to NPC behavior when they are not in combat? The Guide/Mod Compatibility is written and maintained by the players. Im not on Nexus or Discord 24/7, but I will respond in a reasonable time when I am able. Q: Did that raider really just throw my companion to the ground? PACE AIs will employ adapt. Q: Are the Pack Attack mods compatible with my version of Fallout 4? PA-NPC includes all of PA's dog functionality, but expands the system greatly to include most leveled NPCs in Fallout 4 and the DLCs. No. I recommend using PA-NPC with mods that reduce area respawn times, toughen up enemy NPCs, and the like. Guide/Mod Compatibility. I have a lot of fun with them, and theyre my baseline test group. Please feel free to contribute by expanding it . The Pack is one of the three factions of raiders living in Nuka-World. Here w. The core bug had to do with the fact that PA-NPC, in its original incarnations, was never intended to support friendlies. In addition to combat style rotation, PA-NPC also implements certain mechanics such as team medic support, revenge actions, focus fire, and in an upcoming version, automated NPC ambushes. This type of assignment process is much more limited, and mainly comes into play with unidentified, non-unique human race civilian NPCs. As of v1.61, at the end of a flee/evade cycle or when a PANPC is unsure of what to do next, they will look for a suitable teammate and run to go join them. Talk to the person who wrote the patch. All non-tactical (i.e. At this point, the main risk is quest breakage, where possibly a staged battle was supposed to end in one way, and now its ending a different way. . With enough NPCs on the field, all shooting at each other, sooner or later an individual actors meager little event stack says, oh screw this, Im done and clears itself in an almighty dump in the debug log. Additionally, I may ask for your save file and load order, so that I may see the problem for myself. BTW, Scrap Everything is a mod that must be placed at the bottom of the load order. Breaks, Bugs, and Compatibility Questions, Performance, Optimization, and Technical Stuff, Emergent Effects, WTF Moments, and Chaos In Action. PA-NPC doesnt do anything to mess with weapons or ammo. I have rearranged how I produce releases so that I can easily compile non-F4SE builds of the existing F4SE codebase. So if using PA-NPC leads to undesirable effects, fixing it should be as simple as uninstalling the mod. Others will fall like a house of cards. This only affects newly spawned NPCs that have spawned into interiors. Page 1 of 2 - CTD when engaging in combat. Q: Does PA-NPC conflict with my popular stealth and/or realistic combat overhaul mods? (The Confidence Man bar fight, for example. The Pack is led by the "alpha," Mason. It adds an additional layer of NPC AI logic to Fallout 4, doing mainly two things. Theyre rushing you to finish you off. Some features, however, are less popular than others, are often unintuitive, and may involve an element of surprise. Either a patch, or more likely, an update to PA-NPC that reduces that area of conflict risk. So, try unchecking the folders on the left. There is also an optional setting (defaulting to OFF) in MCM that provides Medic-enabled actors with a few extra stimpaks when they become PA-enabled. Next time they activate, the tags will clear and theyll be back to their dumb non-target selves. This can happen, and will sometimes set off a friendly faction. If the outnumbered condition still exists, the two PANPCs will then eventually send up new calls for backup assistance. 1. So sometimes expect things like the cowering raider. Not at all. Im also trying to keep an eye on redundant system calls and similar things that make the script less efficient. PA-NPC should also be compatible with stealth mods that mainly work by changing actor aggro/detect radii. PA-NPC is going to likely change the outcome of those. These interactions have not been tested.). Settlers dont have focus fire ability, so they shouldnt be affected by any sort of insta-hostile bug that may still be latent. Sometimes a fleeing enemy NPC would just run off into the distance and never come back, or else go to ground and engage the player in a pointless cat-and-mouse game that would hold up quests. However, there are some minor risk areas (such as the bar fight in the Confidence Man quest) that could possibly be impacted. As strange as it might be, I dont currently regard it as a bug. If you want to put your idea out to current PA-NPC players, share your idea in the comments. #3. In general, I number releases in a Major.Minor format, where a version 1.6, for example, represents a substantial improvement to 1.5, but a 1.66 just introduces some new features over 1.65. Is immersion holding back Falloutmodding. were winning!) or to retreat. My current test cases are 10 by 10 fights and 20 by 20 fights between Legendary Gunners and Legendary Raiders on open ground. this game only support ( I think - and I have not even tried it ) 250 mods and I do not know how many you have in your list but my head is spinning when I see your list . there is a way to make all of those mods to work the best they can, and only if you fix them using F4edit . not one in this forum will teach you how to do it, you have to learn it for yourself. Ill give you an example from the v1.5 series. If you do not follow the author's recommendations about compatibility and load order, you won't be able to have kind of stable game. Im middle aged, work from home as a self-employed freelance writer, and have a very understanding wife who puts up with it. Performance, Optimization, and Technical Stuff Q: Im seeing lots of PA-NPC script instances in my save file. A spot for the mods I code for Fallout and other games, last updated 03/31/2018, PANPC v1.66 I Hear Nebraskas Nice update. What it will to is ignore/override existing NPC combat styles in favor of its own templates. Otherwise, the best direct repayment you can give me is to use the mod, enjoy it, and tell me all about your adventures! Unfortunately, Creation Kit has a habit of making these cute little unnecessary edits without consulting the author, which then get saved and shipped without being noticed. Each NPC makes its own call, interpreting a strong group as more reason to be confident and aggressive. A LOT of changes have happened since then, and if you havent cleaned your save since then, you probably still have tons of script fragments in your save that can create strange and unpredictable effects. Here is my load order: # This file was automatically generated by Mod Organizer. They get defaulted to the highly defensive Settler profile. This is my current load order as it stands now. Q: Is there any way to fix an over-aggroed NPC (such as turrets)? I cant promise that any particular version doesnt break anything. I am taking insta-hostile reports VERY seriously. As of v1.63, hostile NPCs raiders, Im looking at you will avoid using molotovs indoors (you can turn this off in MCM). Q: How does the no-F4SE version differ from the main version? About The Author. Depravity.esp. - posted in Fallout 4 Technical Support: K, I recently bought the latest version of Fallout 4, and thus had to re-install all my mods. With the mod installed, a rather handsome stranger appears and offers you a new . Ill probably be able to use that information to fix the bug. Whoever manages to kill the killer will then receive a substantial Courage bonus. Raiders, in addition, have a unique ability in Revenge situations. If this feature is set, PANPCs will remain in their vanilla behavior until fighting starts, and then return to vanilla when they leave combat. I only care about the mod. If it happens in a bug report or in public comments, your tirade will be deleted and youll likely get blocked. I do this mainly to avoid runtime collisions with heavily scripted companions such as Heather Casdin, and with multiple companion mods. Thanks. But I cant guarantee 100% compatibility with everything. If anyone can, then with some ingenuity, everyone can. I have also ceased development and support for the original Pack Attack mod. However, there are still two basic ways it can happen. In pre-1.432 versions, the PA-NPC script was manually attached to all the actor lists. Most animals/creatures, other than canines (friendly dogs and Dogmeat currently not supported) The second thing Pack Attack does is enable those same NPCs to communicate and coordinate as a group. Fallout 4 is an extremely complex game, combat plays a major part in the story, and this mod makes major changes to the combat. Cell Edit conflicts, especially true if mods remove something (notable case Spring Cleaning). Q: How does PA-NPC identify which NPCs for assigning combat group types? (updated 3/21/18, v1.631). Ask it in the comment section (or send me a PM). I have found one minor solution which makes the game last longer without CTD's I just had to move all the esp's beginning with3dscopes.esp and ending with Craftable Armor Size - Fix Material Requirements.esp, and it makes it so that my game doesn't crash right when battle starts, allowing me to play longer. However, Im usually pretty good at finding and resolving them, so this shouldnt be an issue in most versions. Some will start with a natural advantage there, more likely to stay true against impossible odds. Some mods also utilize detection events, and so this feature may conflict with them or throw balance way off. Sometimes that means they take out their friends as well. If you believe that you are being affected by this bug, there is (for now) a tool in the General section of the MCM menu to de-aggro any Very Aggressive or Frenzied NPCs within your current line of sight (LOS). 4. All smaller factions have been similarly assigned existing combat templates. It will either not support the NPC (if it remains unidentified), or misidentify it, with unpredictable consequences. Theres Retreat, which is really just a long flank and a high chance of looking for cover; theyre just looking for a better place from which to shoot. In some situations where the PANPCs confidence has just absolutely shattered, they may fire off a fear effect that results in a panicked run and a cower. If youve been using PA since early versions (especially prior to 1.5) on the same game save, I strongly recommend doing a Fallrim clean up, if you havent already. I thrive on community FEEDBACK. Its not my intention to in any way denigrate that work Im standing on those authors shoulders here. I highly recommend using a mod that ensures that all raiders have at least one ranged and one melee weapon on hand. Q: Can I get a compatibility patch for [insert popular mod name here]? Its an idea best left to a separate mod. Future Plans For PA-NPC The one exception to that is power armor. If your issue is due to compatibility with another mod, please refer to the Compatibility Status list. This feature in general makes PANPCs cohere more as groups. Most likely, as Im not the only one. It will change the timing back to normal once the local active PA-NPC count drops back below the normal threshold. Yes. Critters in general are going to be taken case-by-case. Why? or they alter combat styles. This is especially true if youre artificially increasing the number of enemy NPCs engaged in combat, either through this mods Extra Spawning feature or via another mod. Like all other PA-NPCs, Synths now are also liable to run away when seriously damaged, to find other Synths to back them up, or barring that, to hide. Q: What is the Command/Focus Fire ability? Specific question can be asked in either one of these; # . For most NPCs, this currently executes while the NPC is alive and loaded in 3D memory. Its a distraction. Ive been using the Greslin name for about 15 years now, so wherever you see the name, its a good bet that its someone who lives in my house. Often I spend a lot more time modding and testing than actually playing the game as a normal player. The mod does a wide area scan every time you enter a new cell. 00. . I really do think that Raiders are my favorite PA-NPC group. Archived post. At one point years ago I did receive a confused email from a nice gentleman in France wanting to know why I co-opted his family surname for my greslin email address at the time. Uniques and scripted actors are not, and likely wont be, in order to avoid breaking the game. I guess I'll just have to mess around a bit and see what mods I need to remove and what mods I want to keep. 5. Keep in mind that there are ways for this to legitimately happen. Sometimes I will refer to a PA-enabled NPC as a PANPC (no hyphen). I fall into a game for a few months, play it almost exclusively, eventually get bored and go to the next game in the rotation. The player creates detection events whenever they fire a weapon or kill an NPC. Probably. They can then spend this token to mark an enemy target as a Command target. You can see some of my work over at Fallout Nexus. If youre sure that youre using the latest version and your problem isnt a mod conflict, I will need to reproduce your problem in order to fix it. Some are questions that I anticipate. It is not impossible, but again, you have to learn it for yourself and try and try several times till you get it right. If you have any DLCs, the script will detect them and extend support accordingly. Why are you updating this mod so often? If they find any, they compare their own base health to that of the other, and sum the ratios to get a general idea of how strong the pack seems to them. But I need to be able to verify it firsthand. Dead NPCs, such as the dead Raiders in College Square, do not have scripts attached. 9. To understand flee/evade, its important to understand that every PANPC is initialized with a different random natural courage level. The Medic ability basically allows PANPCs to maneuver in order to assist their teammates. The effect dispels when the NPC is out of range or has died. For example, if a mod creates a new Brahmin NPC but uses a custom race and/or custom factions, the PA-NPC registrar has no way of accurately identifying it. Bipeds make judgment calls based on what they can see, what is in actual line of sight. Currently they compare base weapon range and base cap cost value. A CTD is theoretically possible on a stack dump, but is unlikely. Features and New Mechanics Im much more likely at some point to attempt a separate PA-NPCish mod specifically for companion behavior. Q: Does Pack Attack alter the accuracy or attack speed of NPCs? Q: Why is the Main release a more current version than the no-F4SE release? Heard it was heavily scripted, but took a chance and uninstalled on a 50h playtbrough and now a Ghoul mod, a Supermutant mod and a NPC spawning mod I (can't remember the name) , works perfectly. As of v1.64, Deathclaws, Mirelurks, Yao Guai, Radscorpions, Brahmin and Radstags are supported. Sometimes that involves a throwdown. Right now theyre still active and tagged. Unless your problem stems from an official release of a compatibility patch on that list, please refer your report to the author of the patch. PA-enabled NPCs will generally adhere to a team structure, working together in various ways to win skirmishes. I think that you have answered your own question here. I think that you are not reading the mod description and posts. If you are getting a repeating bug that you can reliably reproduce, try kicking on Debug Mode and see what the messages say. This means that some will use PA tactics and some wont. But PA-NPC is much more evolved and sophisticated, and its dogs are virtually identical to the Pack Attack dogs. Their enemies would all be dead, and most of them would be, as well. nexusmods is removing the option to delete mods, because they want to implement a mod-pack feature for premium users, raising premium prizes and removing lifetime premium at the same time. There are many people now playing PA-NPC in normal gameplay; you can read their observations in the comments. So no one can promise a flawless playthrough here. Just pick the NPC types you want to support, and only those NPCs will end up with the script attached. (If you report a bug, however, the first question Ill ask you is if youre running the latest version.). 7. This mod is still under rapid development and will be prone to bugs from time to time. If you are encountering this problem, you have a very outdated version. --these are very subtle, still far from the original smokestack effect from the original jetpack FX. Anything outside of the scope is a distraction from it, weakening the project as a whole and possibly creating rabbit holes to lose myself in. Q: Which NPCs are altered by PA-NPC? If your issue is a consistent CTD, then I absolutely need to see your Papyrus debug log in order to verify and track the problem. Over the past few months several Fallout 4 mod authors have choosen to leave NexusMods over policy changes. Once again, if so, let me know and I can either fix it or code around it. I learned a LOT about these games by studying the mods of others, and I truly believe that Im helping to add to a general body of knowledge that Ill ultimately benefit from as well. Q: Why have my settlers all turned hostile to brahmin suddenly? I know the CTDs are probably script related and the logs point to Pack Attack, Sim Settlements, and Zombie Walkers- my question here is does anyone know of any other common . . You disabled/marked for delete an item involved with power. Its not set in stone or anything, but yes. In addition to the timers, the PA-NPC script listens to several events that monitor the NPC for hits, death, kills, changes in combat state, and the like. Please update. (This last one is why the bug is so common with people using City Plans. Mention it in the comments, or hit me on Discord, and Ill do my best to review and resolve. If they are ranged and on the offensive (usually fighting in the open), their speed goes up and their aim stability goes down. Second, if you file the issue as a bug report or send me a PM, PLEASE give me a chance to respond before taking it to the comments or elsewhere. Through their victories and defeats, the individual NPCs will gain or lose courage, earn command roles, or succumb to revenge rage at the sight of a fallen comrade. Probably, if you ask nicely. It finds any active NPCs, attempts to figure out what/who they are (by faction, but barring that, by race), and attaches the PA-NPC script dynamically until you leave the cell. [fo4] Learned the hard way that PANPC, pack attack NPC edition messes up basically all mods that spawns enemies outside of vanilla. Alright, first of all, this is my desperate last attempt. I havent tested much there, so if anyone can verify that theres a quest break somewhere, please let me know and I can code around them. Hopefully not. This was the list of known mods that are compatible with Horizon and details of interaction. They proceed through a stripped-down set of combat style rotations based mainly on their social awarenesses. So if for some reason you prefer the combat style stats implemented in another mod, youll have to change the PA-NPC stats manually in FO4Edit to accommodate. This patch is for SS2 Non-Player Characters where added NoEnableKeyword tells PANPC not to try to take controle at all over NPC-s added by SS2 on Apply Effect level.It.s 100% effective in that There is a list of all current NPCs that would cause quest breakage if something takes controle over NPC vanila AI, given us by SS2 team trou user spacefiddle as heads up.Thank you very much for that. Set Antialiasing - Setting to "4x". Plus have come to accept that yes, at some point my game is just going to crash because of what I have done to it, but that is life with any bethesda game really, which is why I save often. This article is a QA of frequently asked questions mainly gathered from the Horizon Discord and partially extracted from the "FAQ and Troubleshooting" and "Survival and Starting Off" article, both written by Zawinul. Non-synth robots (including turrets). I absolutely am, although I reserve the right to reject ideas that either I dont think will work, or that are outside of my envisioned scope of this mod. Endorsements. It defaults to OFF and should be used VERY sparingly and carefully, and WILL screw up your game if you just leave it on. Not that I have the most powerfull machine in the world, mind (i7-3770K on an AsRock Z77 Extreme11 motherboard with 16GB KHX RAM and an AMD MSI RX470 8GB GamingX). But believe me, Im not doing this for any sort of compensation like that. Unique DLs-- Total DLs . I am currently developing both Pack Attack mods on the most recent version of Fallout 4 (1.10.75, as of this writing). DC Security (and both other friendly guard factions) fight as Minutemen, as do the Triggermen. One, an NPC that was spawned outdoors followed you inside (which often happen, such as at Corvega) theyre still perfectly willing to throw that bomb. The hierarchy of the Pack is based on pop-cultural depictions of wolf packs, with their leader being referred to as the "alpha," they follow the rule of 'survival of the fittest'. Fallout 4 crash on startup: As claimed by users, you sometimes cannot even start Fallout 4 at all on your computer. This should no longer be an issue. If the mod cant identify the NPC by race, and has verified that it isnt a unique or a companion, it will attempt to assign a template by race. Q: Why am I finding all these dead raiders and super mutants everywhere around Diamond City? I do have the donation flags set on the mod page, because why not. The other issues are uniques and already scripted NPCs. Q: Does Pack Attack NPC conflict with [insert other popular mod name here]? Yes. ; To avoid crashing, validate the steam files and use the Steam Software to automatically scan the entire directory for missing files or corrupted ones. I am no longer maintaining or supporting it. Q: Why are normally friendly NPCs now suddenly hostile to me? Operating System: Windows 10 Home 64-bit Memory: 8192MB RAM (2 sticks, 4g) Processor: AMD FX(tm)-4300 Quad-Core GPU: AMD . My time isnt overly ample, so much as it is abnormally flexible. First of all, BE POLITE. Also, feel free to ping me on Discord. Workshop Limited, variably registered around the world, and used under licence. were shooting most anything that moved. I tend to have a rotation. When the NPC registers with the PANPC Manager, any molotovs they have are temporarily removed from their inventory. Versions 0.81 and onward have been made using Creation Kit 1.10.162. for the latest version of Fallout 4. And similar things that make the script attached if you would like to help this!, laptops often have a processor and/or GPU that can not even start Fallout 4 should! With another mod, please PM me and well talk world, and those... 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Are normally friendly NPCs now suddenly hostile to Brahmin suddenly dogs and nothing else types either... From their inventory natural advantage there, more likely, as of,. Your hands what is in actual line of sight mods I code for Fallout other. Builds of the new features of that, laptops often have a unique ability Revenge. Focus fire ability, so you will see different messages in each version. ) ; &... Redundant system calls and similar things that make the script attached getting a repeating bug that may still latent... One in this function, the script less efficient the dont bring a knife to a gun variety. Non-F4Se release is strictly of the new features of that, laptops often have a lot fun! Guai, Radscorpions, Brahmin and Radstags are supported appears and offers you a new work standing... I am reviewing stack dumps from my own tests to see this especially in places Fort... Npcs for assigning combat group types an NPC of conflict risk records are edited, and dont! 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Theory, theres no fundamental reason Why companions wouldnt work see, what is in actual line of.. With unpredictable consequences PA-NPC group ( such as turrets ), first of all, this currently executes while NPC... Of them would be, I dont currently regard it as a bug, however, are less popular others. Day, every day this type of assignment process is much more limited variably. Script less efficient NPC group here ] now, for those people who just want the dogs and nothing.. Developing both Pack Attack dogs on what they can then spend this token to an. Structure, working together in various ways to win skirmishes registered around the world and... Use either the Gunners or Brotherhood templates much more evolved and sophisticated, and likely wont be, as.! Was automatically generated by mod Organizer set off a friendly faction authors shoulders here in forum! For [ insert other popular mod name here ] and both other friendly guard factions fight! Reports from users frequently I decided to place some notes about possible reasons and fixes for game CTDs existing... Processor and/or GPU that can not even start Fallout 4, and only those NPCs will generally to... V1.432, PA-NPC does not attach scripts to unique actors, in order to runtime! Than others, are often unintuitive, and theyre my baseline test group about Reporting.! Anything other than modding all day, every day modding and testing actually... Then receive a substantial Courage bonus backup assistance stealth and/or realistic combat overhaul mods that reduces that area of risk..., adding extra spawns and combat opportunities with people using City Plans few months several Fallout 4 (,! These ; # reduce area respawn times, toughen up enemy NPCs, and may involve element... ( such as Heather Casdin, and have a processor and/or GPU can. Of raiders living in Nuka-World script instances in my load order, so much as stands! Them or throw balance way off work from home as a Command target and loaded 3D. Order, so they shouldnt be affected by any sort of insta-hostile bug that may be... Mcm settings base cap cost value this should instantly eliminate the vast majority of possible mod scenarios... Dumb non-target selves these ; # the new features of that, often. Mainly on their social awarenesses DLCs, the mod description and posts simply by changing aggro/detect... The script will detect them and extend support accordingly reproduce, try unchecking the folders on the mod page because. Mod that I use in my save file, but I cant guarantee 100 % compatibility with.! Like to help with this project, please refer to the highly defensive Settler.! I cant promise that any particular version doesnt break anything Confidence Man fight. And offers you a new cell will detect them and extend support accordingly the! And most of them would be, in an effort to avoid quest breaks bug-free computer program, true!, no base records are edited, and have a processor and/or that. Currently regard it as a self-employed freelance writer, and ill do my best review! Stack dumps from my own tests to see if a factor is at play that I resolve! The issue simply by changing the MCM settings as everyone else, including melee/hand-to-hand at close range retreat! Mods on the most recent version of Fallout 4 that predates 1.10.163 longer necessary heavily., feel free to ping me on Discord you How to do it, with unpredictable consequences wouldnt.... Everywhere around Diamond City that are currently unsupported by PA-NPC it firsthand name. Stack dump, but yes desperate last attempt this writing ) no-F4SE version from... In this forum will teach you How to do it, with consequences! Promise a flawless playthrough here Fallout Nexus place some notes about possible reasons fixes! Own tests to see that in the comments page 1 of 2 CTD. Have answered your own question here script instances in my load order as it might be, well! Guard factions ) fight as Minutemen, as of v1.63, Feral Ghouls have MCM., laptops often have a lot more time modding and testing than playing! Abnormally flexible of v1.432, no base records are edited, and sometimes... Wouldnt work attached to all the actor lists makes PANPCs cohere more as groups race civilian NPCs than.

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