a spell from 3.xE isnt available until a higher level in 5E, so you need to keep that in mind)? Attunement in 5e means this isn't too much of a big deal, but I just roll on the hoard tables where it makes sense and give all other encounters a small chance of having consumables. the spirits rejuvenation power is likely to bring it back. The ruined shells of several more lie nearby, (DC 30) reveals that the name Chahir was somehow connected overgrown with tough brown grass. Full monster statistics for Castle Maerimydra, home of House Chmavh. Hes more interested in getting infor- mation from the characters than in giving it to them, but he happily repays useful or interesting news (such as the destruc- tion of the drow outpost at Szith Morcane) in kind. Dorina Tsarran or Alisannara Morcane cant return again INVADER PARTY (EL 13) this way. lizards loaded down with packs and crates stand at the Crumbs and spills on the counter reveal recent use. This is an unofficial D&D site made by Zoltar to collect game designer tweets and help players of the best game ever created. During this time, D&D went from 3.0 to 3.5, so I had the conversion of players and NPCs going on at the same time. Otherwise, the character must make a Floors: The floors throughout Szith Morcane are hewnFortitude save (DC 16) to avoid contracting the disease. about 600 pounds. The cleric which are from relatively weak Underdark creatures such asprefers to soften up the opposition by casting slay living and grimlocks, quaggoths, and kuo-toas. If the monsters extend their tentacles out of the lake to attack nearby creatures, they still have one-quarter cover A. RAMP against melee or ranged attacks from landbound opponents.This ramp curves up to the Bazaar level, about 50 feet above. WebCity of the Spider Queen - plot question - help In about a month I'll be starting to DM the FR: City of the Spider Queen. 49, The words you are searching are inside this book. cently as 1367 DR, and it seems clear that underground connections exist between Old Skull and Maerimydra. Encounter Distance: 100 feet. The trail turns here and continues used to write Common and other languages. The holeLatar, troglodyte cleric of Laogzed, leads two troglodyte bar- is the entrance to the nagas lair. If seri-on, requiring a Climb check (DC 10) to navigate. S48. unless they threaten his life by releasing the nycaloth. The bebiliths in Con/2d6 Con); Fort DC 15 resists. THE CHASM (EL VARIABLE) Creature (EL 9): The spider that made this web is a fierce In striking contrast to the deathly still air elsewhere in ally of the Szith Morcane drow. On foot, its a journey of almost twenty days from Dagger Iraes army emerges from beneath Haptooth Hill Falls to Hillsfar, assuming no trouble on the road. The following effects are in place for 22 hours after theareas of special interest, two are home to about ten bugbears trap is triggered, or until Solom Nedrazak dismisses the effect:each, and the other four are occupied by about fifteen goblinseach. Lots of FR specific stuff that doesn't have any equivalent in Within it, a stone door stands closed in a masonry alcove. drow classes from the oppression of the nobles would only create a different set of tyrants a few years down the road. Publisher characters carry (see Drow NPCs sidebar, page 132), Tierak carried away a small cache of loot and supplies when she fled a Web Trap: CR included in araneas CR; entanglement; Szith Morcane. No portion of this work may be reproduced in any form without written permission. Distributed worldwide by Wizards of the Coast, Inc., and regional distributors. pottery, and tools useful for navigating the Underdark, such as D Kuo-Toas (3): hp 14, 8, 7; see Monster Manual. 38Part 1 S40. He knows theDevelopment: In Part 2 of the adven- layout of the room well and can nav-ture, Velasta and Velina may return igate surprisingly well withoutas revenants to exact revenge on being able to see.the characters. A padlock holds the barrier closed. However, it can answer yes or no ques- terest from the residents of that cavern, but no assistance. Sand has been poured across the bottom at the the wall, and the name Maerimydra is engraved on it in theford marked on the map to provide a safe crossing point. The third isnadars domain. characters enter the Commoners level. A successful Animal Empathy or Sense Motive check (DC 15)The rest remain in their homes and defend against attackers allows a character to discern that the roth are afraid of the lake.seeking to force their way inside. This effect is subject to spell resistance. HALF-DRAGON (EL 15) The characters encounter a drow half-dragon named Sshu- math Daerindra who haunts these tunnels. Dense patches very large, dark lake to the left; the other is anchored in of phosphorescent fungus grow in various locations the cavern wall to the right. 13 At any given time,description of the city by some meansfor example, by cast- there is a 50% chance that the characters are passinging charm person on a drow in Szith Morcane or by exhaus- through a cavern and a 50% chance that they are followingtively researching the city and making a successful a tunnel. SHATTERED GATE (EL 8) Careful examination of the room (Search DC 10) reveals many This heavy iron gate has clearly been bashed in. City of the Spider Queen is a FORGOTTEN Adventure REALMS adventure presenting a substantial Background quest into the deep Underdark of Faern. The air here smells strongly of death. City of the Spider Queen is a FORGOTTEN Adventure REALMS adventure presenting a substantial Background quest into the deep Underdark of Faern. City of the Spider Queen, designed by James Wyatt, is an adventure module set in the Forgotten Realms using the Dungeons & Dragons 3rd-edition ruleset. secret hiding place. LOOTED MAUSOLEUM Two ornately carved stone coffins lie side by side against Great stone double doors bar the entrance to this ancient the wall across from the door. This cavern bulges out from the tunnel, forming a naturalThis warehouse has been purged of spiders (and their web- watchpost with a fine view of the tunnel leading off to thebing) by the oozes that prowl its walls. Ah, I've got ya, Merric. They are relatively even buting sickness is described in Chapter 3 of the DUNGEON can be treacherous to run across. Anything invisible becomes visible while in the area. Ghindul: Kir-lanan leader at the Wailing Cliff. At the first sound of combat, the sentries and spell- Unaware Creatures (EL 10): Four off-duty sentries are guard from the Bazaar Watchpost (S17) come to join the fray,meditating in their bunks. As in the drow areaundead spiders presence (see below). Forbiddance, like most other spells, can be dispelled, though it takes a character a Web Trap: CR 8; entanglement; Reflex DC 20 avoids; of equal or higher level than the creator of the forbid- Search DC 32; Disable Device DC 32. dance to do so. Two large forms shaped like bloated spiders creep slowly along the walls and ceiling. When it remains.feels it has evened the odds, it emerges from hiding andattacks, trying to use the ghouls (if any remain) to get Creatures: Two drow sentries and a Large wraith spiderflanking bonuses. Against the background of civil war among the drow, the char- Lolth has fallen silent. D17. centlythis level is now nearly deserted. Its only features aregather here to worship their dread goddess. Each spellbook Underdark settlements still visit the outpost, providing thecontains the spells listed in the spellguards description (see supplies (mostly foodstuffs, arms, and armor) that the drowpage 133) and is protected by a fire trap spell with the same here need to subsist. Szith Morcane. WebSpider Transformation Prerequisite-12th level. Finally, an invisibility a Fire Trap: CR 5; 5-ft. radius (1d4+16 fire); Reflex DC purge effect fills the entire level as part of the unhallow spell. Within its bare. Since the body is far from the mostly intact state required D Large Wraith Spider: hp 35; see Appendix 1.for a speak with dead spell, this corpse is almost entirely This chamber is open to cavern S22. As soon as possible, one transform uncooperative prisoners into cooperative (if mind-of the sentries hurries out of the cavern entrance to notify less) undead servants. The chill metal, a scroll of charm person or animal, and a scroll of beam can be pried off (Strength DC 20; +2 circumstance bonus magic circle against evil (divine). The entrance to this cavern is not visible from S1 or any of the other tunnel mouths leading into Szith Morcane. Campaign Setting. Other than that you should be fine! This chamber is home to the three spellguardsevokers who Rhavauz, the guard officer, intends to send the message serve as part of Szith Morcanes guard force. through the wall, but its edges are still visible (Search DCOnce it decides to enter combat, it first uses blur on itself 10) around the walls, floor, and ceiling of the tunnel. WebLolth, the Spider Queen The evil god of deceit, shadows, and spiders, Lolth weaves a complicated web of schemes and treachery through her worshipers, deceiving allies and enemies alike to gain power It is said that the Spider Queen can see through the eyes of all spiders, and that she is truly all-knowing. She is unarmed and unarmored, and herthe spell: A creature can escape with either a successful former possessions are not in the area. Despite appearances, thesechaos hammer before engaging in physical combat. A niche has been cut in with the vampires that plagued Daggerdale around 796 DR. the hillside just past the surface buildings. dumenes, two 60-gp citrines, and three 12-gp greenstones. SLAVE CAVERN (EL 13) S21. The natural The curse has no real power, but it tunnel connecting the two caves might alarm would-be tomb robbers. The glyph is triggered when not to reveal her true location. We held our footlocker contains several changes of clothing and some odds strong places for a time without the clerics, but then House and ends of no great value. DROW CAVERN (EL 9 TO 13) The children generally remain in their homes. ISBN 13 INFERNAL RAIDERS (EL 13) The characters are assaulted by a group of devils on a slaugh- ter-filled joyride through the Material Plane. The revenant template in Appendix 1 originally appeared in Monster Compendium: Monsters of Faern by Rob Heinsoo and James Wyatt. Again, refer to the descrip- strength. include the cavern of Maerimydra. The corpses inside have decayed to barefeet high and as smooth as the walls. If the characters did trigger the trap in S23, both hallways are filled with fog. Any character wearing these vestments in conjunction withmated the bodies immediately. Since these devils entered the D Goblins (12): hp 4 each; see Monster Manual.Underdark, the one using orders wrath is far ahead). These drow all helped in thewithin a zone of truth. as a campsite for more than one group of travelers, bandits, or grave robbers. Velasta and Velina Tsarran: Twin drow clerics ofN Naga Crawls M Maerimydra Kiaransalee, members of House Tsarran, and Iraes nieces. walls. Adventurers have ex-and then failed, weakened by orc raids from the mountains plored the remains of both the keep and the town manyand the decline of its ruling family. of these are covered with weird fungal growths that appear to have been carefully cultivated; others sport bulbous Tooman Thendrik lurks near his house (B) when the char- houses or cottages that seem to have been grown from acters arrive, pretending to be nothing more than an ordinary giant toadstools. this chamber), the archmage of Szith Morcane lives in com-No creature can fly in through the door without first negating fortable luxury, saturating his senses with soft fabrics andthe effect. The cult of Kiaransalee still defends Castle Maerimydra, strengthened by large numbers of undead minions. Nobruzzal: A male drow wizard, student at the Inverted Filzaur: Drow wizard, Inverted Tower student in Szith Tower in Szith Morcane.Morcane. This site uses Akismet to reduce spam. two sit at the table eating or playing dice. Yeah, there are other clerics of other deities that have their spells. Creatures: The potential combatants in the bazaar includeThis barracks is home to eleven drow sentries, though no more the duergar merchants, two off-duty sentries, and the mindthan six are ever here at any given time. NPC stats, treasure rules, and CR calculations were a challenging tangle in 3rd edition. An enormous spiders headsentries to the approach of any creature, then attack all protrudes from one of the tangles, as if the creature werenondrow entering the room. On the adventure, Lolth has gone silent and has stopped granting spells to her clerics. 5e monsters manual lacks high CR critters. If it fails, the depths in Part 2 and begin exploring ruined Maer- teleporting character automatically suffers a mishap, just as imydra in Part 3, a return to the surface becomes if he had rolled 100 on the table in the teleport spell descrip- less and less practicable, at the same time that Iraes plans tion, followed by an off-target result. Dorina Tsarran, her- this room now has a new resident from House Tsarran. They quickly ac- problem-solvers. If the check is successful, the spell works properly. cavern walls all around. Noise in the D Szith Morcane Sentries (7): hp 41, 37, 33, 32, 32, 32, 26;chasm is baffled by echoes and the spiderwebs, imposing a 4 see page 134.penalty on the sentries Listen checks. As soon as that occurs, Solom takes Ad Hoc XP Adjustment: Since the nycaloth is interestedseveral rounds to cast some of his power-up spells in his own only in causing a few rounds of mayhem before departing,chambers, concluding with haste. I'm running City of the Spider Queen, a 3rd Ed adventure, but in 5th Ed. Source: City of the Spider Queen at Amazon.com City of the Spider Queen (zombies animated from the fallen drow of the city), threerangers, and a cleric/ranger leading the patrol and controlling Naga Crawlsthe zombies. She wears The battle for Szith Morcane will come to nothing when ourblack elven chain and carries a heavy mace, which leaves her Great Revenance comes to pass. If you haveported by ghastly undead troops. Based on the directions Randal Morn pro- raids. simply as Ripper. The city is 6IntroductionIllustration by Sam Wood also home to a Red Wizard enclave offering many minor Playing the items at good prices, and a few more powerful ones to discreet Villains Smart customers. All five crypt areas are as empty as they appear. Walls in the lower crypt level and the Underdark level (D7D20) are unworked stone. with pillows stands against another wall, and on the floor beside it sits a short stack of books. If carefully questioned, greater glyph of warding.they reveal that the worshipers of Kiaransalee now hold swayin Szith Morcane, and that most Lolth-worshipers have been D Summoned Celestial Dire Lions (2): hp 66, 57; acid re-driven off or killed. A small, shuttered window is set D Szith Morcane Sentries (2): hp 43, 35; see page 134. into each door. Two passages lead Many of the clerics who died in the coup remain here as quth- out of the room through crafted archways, and a narrow marens, while others inhabit different areas of the outpost. Solom Nedrazak believes thatplete silence and invisibly, the guards do not immediately this austerity increases their discipline and, eventually, theiremerge, so they may be encountered in this room instead mastery of the arcane arts.of in S24 (see their abbreviated statistics and additionalequipment above). The militia tracked the drow band to the vicinity of an old set of 10Part 1 crypts on the western edge of the Dagger Hills. tagonal room. hunting range, the spiders have been slowly going hungry, though so far they are suffering none of the ill effects of star- D Szith Morcane Sentries (2): hp 37, 31; see page 134. vation. D Cleric Scout: hp 72; see page 141. A month ago, refugees from the destruction of Maerimy- The Lord of Daggerdale does not stand on ceremony,dra arrived in Szith Morcane, led by a handful of surviving and he personally greets you at the doors of his hall. Treasure: Dorina does not care as much for wealth as she The ceiling of this octagonal room rises 30 feet off the did when she was alive, but she still has an eye for objects of ground, and a pillar in the center stands fully half that beauty. The books are a his-on his throne and looking down at the lesser beings who come tory of Maerimydra, a similar history of Menzoberranzan, abefore him. D Szith Morcane Sentries (2): hp 42, 30; see page 134. A few dark figures move atically breaking into or destroying drow homes. With the flight of the drow from Shadowdale, the In addition to the defenses the drow of Szith Morcane mountinhabitants of Szith Morcane lost interest in the surface world when surface adventurers assault their home (see the Intruderuntil the recent arrival of refugees from Maerimydra. cane into quth-marens, but a few escaped, fleeing into these con- cealed tunnels. Kiaransalees faithful find it eminently practical tobring the quth-maren to assist here. WebLolth, the Spider Queen The evil god of deceit, shadows, and spiders, Lolth weaves a complicated web of schemes and treachery through her worshipers, deceiving allies and enemies alike to gain power It is said that the Spider Queen can see through the eyes of all spiders, and that she is truly all-knowing. It has been partially consumedpresumably by the ghoullike creature that crouches over it. I actually much prefer them. Laralas enemies are the drow leaders of Szith Morcane, not a random band of surface-world interlopersin fact, she could conceivably ally with the charac- ters against the drow, despite her paranoia. time. 13 The Tsarran drow, not knowing about this hiding D10. D7. of decaying flesh, refuse, and waste, fills this small room. Discover the best professional documents and content resources in AnyFlip Document Base. AUDIENCE HALL (EL 16 OR 0) In stark contrast to the austerity he forces upon his studentsIf the characters triggered the guards and wards trap, the gust (and unbeknownst to them, since they are not permitted inof wind effect blows from the throne to the door in this room. Distance is no longer a constraint once characters reach a certain level of power and affluence. selves from the new regime in Szith Morcane. The slope at the top of the tunnel is too steep to sealed off, these spiders have all become meals for the Hugewalk up or down, so a successful Climb check (DC 0) is needed spiders in D18 and the driders in D20.to traverse it. A casual, friendly place for the lovers of DnD (D&D). A character who slips and this cavern leads to a portal. wards spell is in effect. drow deity of vengeance. The brocade curtain is heavy (25 pounds) but quite valuable(worth 1,000 gp on the open market). D Szith Morcane Spellguard: hp 16 (40 temporary); seeSzith Morcane Description page 133. As an Odd choice, I've been "converting" Reavers of Harkenwold (from the 4e DM Kit). Thus, this room is empty the second time the masterwork rapier.characters visit. Otherwise, the room seems clear. Like, zero level spells did, but they weren't cast whenever like now. Such revenants mayEncounter Distance: 60 feet. DC 28; Open Lock DC 30. What I found was it was not that big of a deal. Stepping on the second rung of the D Troglodytes (5): hp 13 each; see Monster Manual. He keeps his spellbooksSzith Morcaneeither the deposed clerics of Lolth or the new scattered over different shelves to prevent a student or otherclerics of Kiaransaleeand he harbors dreams of establishing interloper from easily stealing them all.a magocracy similar to that in the distant drow city ofSshamath, with himself at its head. Alerted by the gust of wind blowing outside his private A large round table surrounded by chairs dominates onechambers, Solom Nedrazak casts clairaudience/clairvoyance corner of this room. It is intended buckler is 15.) This forth in a cloud of poisonous arrangement proves convenient for the spores. A character must make a successful Climb checkposed to keep watch on everybody passing in or out of the (DC 20) to reach a cave entrance more than one-half of his orcavern, and they dont challenge drow with business in S22. Text that appears in shaded boxes is player information,which you may read aloud or paraphrase as appropriate. Any classic 3.xE adventures (from WotC, Dungeon magazine, or a third party) that people would recommend converting to 5E? They are still ravenously hungry, however, so theysentries are sitting on the cavern floor near the south wall attack the party without hesitation.when the characters enter, with their weapons close at hand. She is extremely weakreaches S44 in 5 rounds; the one that heads counterclockwise now (Constitution 1). Each then has a Listen checkresult of 9, which lets him hear people talking 90 feet up Since the drow sealed them in their caverns, constraining theirthe tunnel. Two doors, one on either side of the his lap. but if you do, I urge you to reconsider. community of wizards (and a handful of sorcerers) pursuing D Thulk, Bugbear Boss: hp 84; see page 136. their own ends with little influence from the outside world. immersion. characters. Here they line only the A hallway of worked stone extends some 20 feet from the east side. Michele CarterGwendolyn F.M. 13 Each of the small bowls is worth 50 gp and weighs 1 pound, and the Enormous, lurid tapestries featuring grisly deaths and walking silver-handled dagger is worth 25 gp and weighs 1 pound. Yes. Espruar script. It takes the drow and undead on the House Morcanethen (in the second round) returns to S4 to keep an eye and level 5 rounds to move into their Alerted positions.ear on the chasm. tledale unite to confront Iraes first horde and stop the depreda- Several powerful houses of noble drow in Maerimy- tions at about D+100. Char-room, arriving 1d4+2 rounds after the characters enter, to pre- acters who actually kill the creature before it can leave of itsvent them from freeing the creature within. on missions to kill others and animate their corpses. Against the background of civil war among the drow, the char- Lolth has fallen silent. s Unworked Stone Walls: Minimum 5 feet thick, hardnessTrekking Through the Deep 8; hp 900 per 5 feet of thickness; AC 3; break DC 65; ClimbWastes DC 20. 3IntroductionIrae Tsarran struck against Duneth, killing the archmage and (the City of the Spider Queen) while the PCs fight the livingcasting down his tower. ladder releases a poisonous mist from hidden jets in the ladder Tactics: Optimally, the troglodytes seek small or weak- itself. A delay poison or neutralize poison spell removes the spectre as soon as its body loses contact with the altar. These creatures fight with the mindlessdrow in this cavern, the residents flee for the Deep Wastes, ferocity of hunting spiders.the Bazaar Level, or the chasm by the most expeditiousroute. 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